ocornut
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5de7f69cbb
(BREAKING) Commented out obsolete ImageButton(). (#5533, #4471, #2464, #1390)
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13 hours ago |
ocornut
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214977e5fd
IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn.
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15 hours ago |
ocornut
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e54f240ea0
IO: (BREAKING) moved io.PlatformLocaleDecimalPoint to platform_io.Platform_LocaleDecimalPoint. (#7389, #6719, #2278)
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15 hours ago |
ocornut
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9ff60ae31d
IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660)
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16 hours ago |
ocornut
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ba2f4a2cd5
IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (#7660)
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16 hours ago |
ocornut
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e6460722ea
IO: Added GetPlatformIO(), ImGuiPlatformIO, currently empty.
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16 hours ago |
ocornut
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bf75504d7a
Style: added PushStyleVarX(), PushStyleVarY() helpers to modify only one component of a ImVec2 var.
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19 hours ago |
ocornut
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e471206b08
Windows: adjust default ClipRect to better match rendering of thick borders. (#7887, #7888 + #3312, #7540, #3756, #6170, #6365)
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2 days ago |
ocornut
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eb7201b902
Fonts: Made it possible to use PushFont()/PopFont() calls accross Begin() calls. (#3224, #3875, #6398, #7903)
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2 days ago |
ocornut
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092c88dc7b
IO: rework interleaved keys<>char trickling: only trickle for keys known to be likely to input characters. (#7889, #4921, #4858)
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3 days ago |
ocornut
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fabceaf036
Internals: renamed IsModKey() -> IsLRModKey() and GetModForModKey() -> GetModForLRModKey() to be more explicit.
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3 days ago |
ocornut
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6864a7f839
Window refresh policy: extend tests to any window in the begin stack. (#7797)
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3 weeks ago |
ocornut
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531364d728
Window refresh policy: fixed child window of skiprefresh windows not displaying. (#7797)
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3 weeks ago |
ocornut
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dcf54782d4
Version 1.91.WIP
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3 weeks ago |
ocornut
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8199457a7d
Version 1.91.0
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3 weeks ago |
ocornut
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ec9a4ef487
Clipper: accept that no item have been submitted if in indeterminate Begin(INT_MAX) mode. (#1311, #3823)
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3 weeks ago |
ocornut
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1b44e40444
Demo: re-use tree data. Fix property editor vertical alignment. Tweak recent memory allocation monitor.
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3 weeks ago |
ocornut
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c2a3d5e47b
Comments, minor tweaks to ImGuiTextFilter.
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3 weeks ago |
ocornut
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d42fa46dc6
Misc micro-optimizations related to hot-path of dealing with a large clipped tree.
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3 weeks ago |
ocornut
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692bee5f22
Added GetID(int) variant for consistency. (#7111)
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3 weeks ago |
ocornut
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b3ba6b3095
Added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. (#787, #5723)
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3 weeks ago |
ocornut
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b20f62b162
Obsoleted GetContentRegionMax().
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4 weeks ago |
ocornut
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4227402b2f
Internals: removed GetContentRegionMaxAbs() which was only meaningfully used in place of GetContentRegionAvail().
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4 weeks ago |
ocornut
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055b2e80fb
Moved everyone's best friend GetContentRegionAvail() to a more prominent position.
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4 weeks ago |
ocornut
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aad86b8756
Obsoleted GetWindowContentRegionMin() and GetWindowContentRegionMax().
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4 weeks ago |
ocornut
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55f54fa512
Internals: comment out obsolete g.ActiveIdUsingNavInputMask obsoleted two years ago. (#4921, #4858, #787, #1599, #323)
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4 weeks ago |
ocornut
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e3da939b86
Groups, Tables: fixed EndGroup() failing to correctly capture current table occupied size. (#7543)
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4 weeks ago |
ocornut
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b67b375ae6
Debug Log: fixed incorrect checkbox layout when partially clipped., doesn't parse 64-bits hex value as ImGuiID lookups.
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4 weeks ago |
ocornut
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4d8c56c813
Internals, TreeNode: indent all render block into its own scope (aim is to add a is_visible test there later)
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4 weeks ago |
ocornut
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c3dca77a19
Demo: rework Property Editor.
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1 month ago |