Commit History

Author SHA1 Message Date
  ocornut 5de7f69cbb (BREAKING) Commented out obsolete ImageButton(). (#5533, #4471, #2464, #1390) 13 hours ago
  ocornut 214977e5fd IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn. 15 hours ago
  ocornut e54f240ea0 IO: (BREAKING) moved io.PlatformLocaleDecimalPoint to platform_io.Platform_LocaleDecimalPoint. (#7389, #6719, #2278) 15 hours ago
  ocornut 9ff60ae31d IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660) 16 hours ago
  ocornut ba2f4a2cd5 IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (#7660) 16 hours ago
  ocornut e6460722ea IO: Added GetPlatformIO(), ImGuiPlatformIO, currently empty. 16 hours ago
  ocornut bf75504d7a Style: added PushStyleVarX(), PushStyleVarY() helpers to modify only one component of a ImVec2 var. 19 hours ago
  ocornut e471206b08 Windows: adjust default ClipRect to better match rendering of thick borders. (#7887, #7888 + #3312, #7540, #3756, #6170, #6365) 2 days ago
  ocornut eb7201b902 Fonts: Made it possible to use PushFont()/PopFont() calls accross Begin() calls. (#3224, #3875, #6398, #7903) 2 days ago
  ocornut 092c88dc7b IO: rework interleaved keys<>char trickling: only trickle for keys known to be likely to input characters. (#7889, #4921, #4858) 3 days ago
  ocornut fabceaf036 Internals: renamed IsModKey() -> IsLRModKey() and GetModForModKey() -> GetModForLRModKey() to be more explicit. 3 days ago
  ocornut 6864a7f839 Window refresh policy: extend tests to any window in the begin stack. (#7797) 3 weeks ago
  ocornut 531364d728 Window refresh policy: fixed child window of skiprefresh windows not displaying. (#7797) 3 weeks ago
  ocornut dcf54782d4 Version 1.91.WIP 3 weeks ago
  ocornut 8199457a7d Version 1.91.0 3 weeks ago
  ocornut ec9a4ef487 Clipper: accept that no item have been submitted if in indeterminate Begin(INT_MAX) mode. (#1311, #3823) 3 weeks ago
  ocornut 1b44e40444 Demo: re-use tree data. Fix property editor vertical alignment. Tweak recent memory allocation monitor. 3 weeks ago
  ocornut c2a3d5e47b Comments, minor tweaks to ImGuiTextFilter. 3 weeks ago
  ocornut d42fa46dc6 Misc micro-optimizations related to hot-path of dealing with a large clipped tree. 3 weeks ago
  ocornut 692bee5f22 Added GetID(int) variant for consistency. (#7111) 3 weeks ago
  ocornut b3ba6b3095 Added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. (#787, #5723) 3 weeks ago
  ocornut b20f62b162 Obsoleted GetContentRegionMax(). 4 weeks ago
  ocornut 4227402b2f Internals: removed GetContentRegionMaxAbs() which was only meaningfully used in place of GetContentRegionAvail(). 4 weeks ago
  ocornut 055b2e80fb Moved everyone's best friend GetContentRegionAvail() to a more prominent position. 4 weeks ago
  ocornut aad86b8756 Obsoleted GetWindowContentRegionMin() and GetWindowContentRegionMax(). 4 weeks ago
  ocornut 55f54fa512 Internals: comment out obsolete g.ActiveIdUsingNavInputMask obsoleted two years ago. (#4921, #4858, #787, #1599, #323) 4 weeks ago
  ocornut e3da939b86 Groups, Tables: fixed EndGroup() failing to correctly capture current table occupied size. (#7543) 4 weeks ago
  ocornut b67b375ae6 Debug Log: fixed incorrect checkbox layout when partially clipped., doesn't parse 64-bits hex value as ImGuiID lookups. 4 weeks ago
  ocornut 4d8c56c813 Internals, TreeNode: indent all render block into its own scope (aim is to add a is_visible test there later) 4 weeks ago
  ocornut c3dca77a19 Demo: rework Property Editor. 1 month ago