Commit History

Author SHA1 Message Date
  ocornut d15da2c47d Backends: GLFW: undo accidentally not committing use of Platform_SetClipboardTextFn as I was testing the legacy path (amend 214977e). 12 hours ago
  ocornut 5de7f69cbb (BREAKING) Commented out obsolete ImageButton(). (#5533, #4471, #2464, #1390) 12 hours ago
  ocornut 214977e5fd IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn. 15 hours ago
  ocornut e54f240ea0 IO: (BREAKING) moved io.PlatformLocaleDecimalPoint to platform_io.Platform_LocaleDecimalPoint. (#7389, #6719, #2278) 15 hours ago
  ocornut 9ff60ae31d IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660) 15 hours ago
  ocornut ba2f4a2cd5 IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (#7660) 16 hours ago
  ocornut e6460722ea IO: Added GetPlatformIO(), ImGuiPlatformIO, currently empty. 16 hours ago
  ocornut 8e40104795 Backends: GLFW: passing null window to glfwGetClipboardString()/glfwSetClipboardString(). 14 hours ago
  ocornut bf75504d7a Style: added PushStyleVarX(), PushStyleVarY() helpers to modify only one component of a ImVec2 var. 19 hours ago
  ocornut 521f84a3a9 InputText: fixed an issue programmatically refocusing a multi-line input which was just active. (#4761, #7870) 1 day ago
  ocornut 8a946b69e9 InputText: allow callback to update buffer while in read-only mode (fix for imgui_memory_editor 0.54 in read-only mode). 1 day ago
  Pavel Rojtberg 59e69dc6df ImGuiSelectionBasicStorage constructor needs visibility (#7906) 1 day ago
  ocornut e471206b08 Windows: adjust default ClipRect to better match rendering of thick borders. (#7887, #7888 + #3312, #7540, #3756, #6170, #6365) 2 days ago
  ocornut eb7201b902 Fonts: Made it possible to use PushFont()/PopFont() calls accross Begin() calls. (#3224, #3875, #6398, #7903) 2 days ago
  ocornut ecb1962013 IO, InputText: missing changelog entry (amend 092c88d) + readme note on missing features. 3 days ago
  ocornut 092c88dc7b IO: rework interleaved keys<>char trickling: only trickle for keys known to be likely to input characters. (#7889, #4921, #4858) 3 days ago
  ocornut fabceaf036 Internals: renamed IsModKey() -> IsLRModKey() and GetModForModKey() -> GetModForLRModKey() to be more explicit. 3 days ago
  ocornut 61313a7589 Docs: better promote IMGUI_DEFINE_MATH_OPERATORS. (#6164, #6137, #5966, #2832) 3 days ago
  ocornut 2d99052d1d Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853) 3 days ago
  ocornut 1b61d55079 Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853) 3 days ago
  Anonymous Maarten 591a18a9c4 Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853) 3 weeks ago
  ocornut 29fadad193 TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. (#7885, #7660) 1 week ago
  lunarlattice 45e7f7827a Examples: SDL2+SDLRenderer: fixed return value. (#7876) 1 week ago
  ocornut 3232070d3a Demo: Fixed truncation warning. (#7857) 2 weeks ago
  Mark Jansen 4b654db904 CI: Build example_sdl2_sdlrenderer2 with msbuild (#7864) 2 weeks ago
  ocornut 8cc6eee295 Fonts: amend assert when glyph range data seems incorrect. (#7856) 2 weeks ago
  ocornut 6864a7f839 Window refresh policy: extend tests to any window in the begin stack. (#7797) 3 weeks ago
  ocornut 531364d728 Window refresh policy: fixed child window of skiprefresh windows not displaying. (#7797) 3 weeks ago
  ocornut 9f8f5e1145 MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow when used in a multi-select context without any OpenOnXXX flags set. (#7850) 3 weeks ago
  ocornut 2981a10c53 MultiSelect, TreeNode, Drag and Drop: fixed an issue where carrying a drag and drop payload over an already open tree node would select it. (#7850) 3 weeks ago