lunarlattice 45e7f7827a Examples: SDL2+SDLRenderer: fixed return value. (#7876) 1 week ago
..
example_allegro5 357f752bed Docs: add more links to the top of every examples and backends files. 11 months ago
example_android_opengl3 1f634f1d94 Eaxmples: Android: Fix build failed issue. (#7832) 3 weeks ago
example_apple_metal 357f752bed Docs: add more links to the top of every examples and backends files. 11 months ago
example_apple_opengl2 357f752bed Docs: add more links to the top of every examples and backends files. 11 months ago
example_glfw_metal 3cc37170ca Examples: GLFW+Metal: Add -I and -L paths for MacPorts. 6 months ago
example_glfw_opengl2 71ee2ce367 Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 3 weeks ago
example_glfw_opengl3 71ee2ce367 Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 3 weeks ago
example_glfw_vulkan 71ee2ce367 Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 3 weeks ago
example_glfw_wgpu fd57b252ac Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844) 3 weeks ago
example_glut_opengl2 357f752bed Docs: add more links to the top of every examples and backends files. 11 months ago
example_null 513af1efc9 Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default. 1 year ago
example_sdl2_directx11 887478793b Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 3 weeks ago
example_sdl2_metal 357f752bed Docs: add more links to the top of every examples and backends files. 11 months ago
example_sdl2_opengl2 887478793b Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 3 weeks ago
example_sdl2_opengl3 887478793b Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 3 weeks ago
example_sdl2_sdlrenderer2 45e7f7827a Examples: SDL2+SDLRenderer: fixed return value. (#7876) 1 week ago
example_sdl2_vulkan 887478793b Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 3 weeks ago
example_sdl3_opengl3 5e7dc72c92 Examples: SDL3: Update readme to use SDL3_DIR (#7846) 3 weeks ago
example_sdl3_sdlrenderer3 fd57b252ac Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844) 3 weeks ago
example_win32_directx10 ec1d2be96f Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) 3 months ago
example_win32_directx11 ec1d2be96f Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) 3 months ago
example_win32_directx12 ec1d2be96f Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) 3 months ago
example_win32_directx9 ec1d2be96f Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) 3 months ago
example_win32_opengl3 887478793b Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 3 weeks ago
libs fd57b252ac Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844) 3 weeks ago
README.txt 7fc144edde Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 3 years ago
imgui_examples.sln a489585f84 Backends: SDL3: Updated comments (IME seems fixed in SDL3). Added SDL3 examples to Visual Studio solution. 1 month ago

README.txt

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.